VFX Artist & Supervisor, Motion Designer & Animator.
Working in broadcast TV, film & corporate.
Visual Effects
The Worst Witch VFX Artist
The Worst Witch VFX On-Set Supervisor
The Evermoor Chronicles VFX Supervisor
We Are Not Alone VFX Supervisor
Jerk Series 3 VFX Supervisor [ Project coming soon ]
Coronation Street VFX Supervisor
Portfolio
Gameforge - Hex Broadcast TVC
Westinghouse Solar Explainer Video
Manchester City FC Player Promo
Energy Bonds Explainer Video
Whole World In Your Hands Broadcast TVC
Secure Anchorage Explainer Video
About
I produce rich, expressive and purposeful content for a variety of platforms such as online, digital media, broadcast, entertainment and advertising. Recently I've been working within the broadcast industry as a VFX supervisor and artist on TV shows for international audiences. Clients include the BBC, Netflix, ZDF, Disney, and other major international broadcasters with content being broadcast across channels and streaming platforms.
I work from pre-production through on-set supervision with directors, and departments to realise visions and within budget. I can take this from pre to post-production. Currently I have 90+ episodes showing across broadcast & digital platforms worldwide. I describe my working practice as the art of motion and graphic design within the context of film and video using digital compositing.
Credits include:
The Evermoor Chronicles - Disney | The Worst Witch - BBC / Netflix / ZDF Free Rein - Netflix | The Curious Case Life and Death of... - Smithsoian Channel We Are Not Alone - Dave / BBC | Hollyoaks - Channel 4 | Coronation Street - ITV
COMPANY: Sinking Ship LINE MANAGER: Danny Iacovou PROGRAMME LENGTH: 30 minutes SERIES: 4 GENRE: Children's BROADCASTER: BBC / PBS SECTOR: Broadcast Television
On-set supervisor for international children's show 'Odd Squad UK'. Duties were the general overseeing on set of any VFX requirements for the Canadian supplier. Liaising with production and across multiple departments and the VFX studio prior to filming to help design shots in pre-production. I would discuss requirements with the remote vfx supplier / production company and advise on feasibility in conjunction with the studios initial assumptions taken from the script after visiting set and resources. On the set during filming, the usual data gathering and reference shots would be recorded along with making sure any VFX methodology is adhered to. These would generally include camera measurements, Macbeth charts, HDRI and reference balls. As a supervisor keeping an eye on correct filming conditions for VFX including performance timings, continuity, reactions and lighting of sets and green screens also comes with the role.
COMPANY: tracks N Layers LINE MANAGER: Michael Pettyt PROGRAMME LENGTH: 30 minutes SERIES: 1 GENRE: Comedy BROADCASTER: BBC 3 SECTOR: Broadcast Television
VFX compositor (uncredited) taking edited rushes adding effects and matte paintings within scenes, these would include smoke and fire plates and particle setups. Using my artist judgement for timings and amount of vfx to be added to play well with the scene.
COMPANY: Picasso Pictures LINE MANAGER: Richard Price PROGRAMME LENGTH: 30 Seconds GENRE: Advertising SECTOR: Broadcast Television
Digital compositor working to bring together 3D and 2D elements into a hand drawn animation style for broadcast TV Commercial. Challenging aspects were pseudo 3D shadows hand created and tracked into shots. Various outputs were created involving re-editing signed off initial master edits. These would be 30, and 15 second versions in multiple languages and formats such as 16:9, 9,16 and 1:1.
COMPANY: Territory Studios PROGRAMME LENGTH: 90+ minutes GENRE: Sci-Fi Drama BROADCASTER: Netflix SECTOR: Broadcast Television
Post production Supervision (uncredited) of paint and roto aspects for Netflix original “Paradise”. Assigning, annotating shots for vendors and QC on completion of task before sending back into comp / pipeline. Working to isolate pixel perfect issues before sign off and populating into edit.
COMPANY: Territory Studios PROGRAMME LENGTH: 90+ minutes GENRE: Comedy Drama BROADCASTER: Cinema Release SECTOR: Feature Film
VFX Artist (uncredited) Worked on a small series of shots for feature film Argyll. Work involved tracking and paint outs of crew and lamp reflections while restoring some elements in scenes and cleaning up of crew equipment.
COMPANY: Tracks N Layers LINE MANAGER: Michael Pettyt PROGRAMME LENGTH: 90+ minutes SERIES: Pilot / Feature GENRE: Comedy BROADCASTER: UKTV / Dave / BBC SECTOR: Broadcast Television
VFX artist compositing 2D shots in sci-if comedy. These often required digital paints, rotoscoping, mattes, and special effects. Screen replacements, set extensions, special effects part of the process working in UHD. Some shots required complex compositing of multiple tracked components.
COMPANY: Roughcut TV LINE MANAGER: Victoria Thomas PROGRAMME LENGTH: 30 minutes SERIES: 3 GENRE: Comedy GENRE: BBC 3 SECTOR: Broadcast Television
Various shots from 2D to 3D along with paint and rotoscoping work and 'effects' being added. Combined numerous takes together into 1 shot requiring complex rotoscoping, tracking and paint work along with shots requiring 3D animated digital assets and 2D assets painting and tracking to actors. Several screen replacements on mobile devices.
COMPANY: Tracks N Layers LINE MANAGER: Michael Pettyt PROGRAMME LENGTH: 90+ minutes SERIES: Pilot / Feature GENRE: Comedy BROADCASTER: UKTV / Dave / BBC SECTOR: Broadcast Television
On set Supervisor overseeing all aspects of the filming for scenes containing VFX, often including green screen set ups, shots requiring 3D inserts, particle systems, matte paints and set extensions. Filming involved props that would have 3D digital doubles and replaced in post along with a huge number of shots to be enhanced in post production.
COMPANY: Bait Studios PROGRAMME LENGTH: 30+ minutes GENRE: Serialised Drama BROADCASTER: ITV SECTOR: Broadcast Television
On-set supervision (uncredited) across multiple sets and locations during the filming and pre-production of VFX shots for the "super soap week". The work involved green screen, wire work, underwater filming along with trap door work and integration of practical, 2d and 3D elements.
COMPANY: Space Digital PROGRAMME LENGTH: 50 minutes SERIES: 1 GENRE: Historical Documentary BROADCASTER: Smithsonian Channel SECTOR: Broadcast Television
(uncredited) Role involved integrating 2D and 3D elements into live action footage using multiple pseudo 3D techniques to beguiled believable digital screens and assets.
COMPANY: BBC / Netflix / ZDF PROGRAMME LENGTH: 30 minutes SERIES: 4 GENRE: Children's Fantasy drama BROADCASTER: BBC / Netflix / ZDF SECTOR: Broadcast Television
Working with the production team my role on set was to liaise with the Director and department heads and supervise shooting of the VFX shots and elements. Many aspects of the work involved 'magic' so on set I would need to create workflows to help use props or actions and have these work in post. This included multi pass camera work, split screens, green screens and wire work. In post production I worked as a VFX Artist to take the raw footage and apply various VFX techniques to create shots ready for supplying to the edit. I created a lot of magic particularly systems and morphing of performers along with green screen keying, set extensions and wire work. Pretty much every technique was used!
COMPANY: Lime Pictures PROGRAMME LENGTH: 30 minutes SERIES: 3 GENRE: Dramaa BROADCASTER: Netflix SECTOR: Broadcast Television
VFX compositor (uncredited) for internationally broadcast and award winning show Free Rein. Work involved complex tracking and digital painting of shots with horses and running moving camera. Most these shots needed paints across moving performers and touch ups of floor from earlier takes.
COMPANY: BBC / Netflix / ZDF PROGRAMME LENGTH: 30 minutes SERIES: 3 GENRE: Children's Fantasy drama BROADCASTER: BBC / Netflix / ZDF SECTOR: Broadcast Television
Working with the production team my role on set was to liaise with the Director and department heads and supervise shooting of the VFX shots and elements. Many aspects of the work involved 'magic' so on set I would need to create workflows to help use props or actions and have these work in post. This included multi pass camera work, split screens, green screens and wire work. In post production I worked as a VFX Artist to take the raw footage and apply various VFX techniques to create shots ready for supplying to the edit. I created a lot of magic particularly systems and morphing of performers along with green screen keying, set extensions and wire work. Pretty much every technique was used!
COMPANY: BBC Studios PROGRAMME LENGTH: 30 minutes SERIES: 2 GENRE: Children's Fantasy drama BROADCASTER: BBC / Netflix / ZDF SECTOR: Broadcast Television
Working with the production team my role on set was to liaise with the Director and department heads and supervise shooting of the VFX shots and elements. Many aspects of the work involved 'magic' so on set I would need to create workflows to help use props or actions and have these work in post. This included multi pass camera work, split screens, green screens and wire work. In post production I worked as a VFX Artist to take the raw footage and apply various VFX techniques to create shots ready for supplying to the edit. I created a lot of magic particularly systems and morphing of performers along with green screen keying, set extensions and wire work. Pretty much every technique was used!
COMPANY: Lime Pictures PROGRAMME LENGTH: 30 minutes GENRE: Serialised Drama BROADCASTER: Channel 4 SECTOR: Broadcast Television
2D compositor (uncredited) of a 'special' where stunt co-ordinators and safety equipment needed painting out of a moving shot. The shot contained various reflections within windows and other paint work with complex tracking
COMPANY: BBC Studios PROGRAMME LENGTH: 30 minutes SERIES: 1 GENRE: Children's Fantasy drama BROADCASTER: BBC / Netflix / ZDF SECTOR: Broadcast Television
Working with the production team my role on set was to liaise with the Director and department heads and supervise shooting of the VFX shots and elements. Many aspects of the work involved 'magic' so on set I would need to create workflows to help use props or actions and have these work in post. This included multi pass camera work, split screens, green screens and wire work. In post production I worked as a VFX Artist to take the raw footage and apply various VFX techniques to create shots ready for supplying to the edit. I created a lot of magic particularly systems and morphing of performers along with green screen keying, set extensions and wire work. Pretty much every technique was used!
strong>COMPANY: Lime Pictures PROGRAMME LENGTH: 30+ minutes GENRE: Teen Drama BROADCASTER: Disney SECTOR: Broadcast Television
VFX Artist working on a large volume of shots requiring matte paints, set extensions, 3D compositing, particle systems, wire removal, digital morphing techniques as well as wire removals, green screens and split screen techniques.
Aired Internationally
2016 - Emmy - Nomination
COMPANY: Lime Pictures PROGRAMME LENGTH: 30+ minutes GENRE: Teen Drama BROADCASTER: Disney SECTOR: Broadcast Television
Designed and presented visual effect styles to production up to executive level before briefing and designing how to film these shots with the director. On set the responsibilities were to aid the Director in capturing all requirements for the any shots with VFX but also be ready to help take on shots that can save time during general filming processes. In post production I assembled of team of artists with a varety of skills to complete assigned tasks. I briefed and supervised the team to deliver VFX shot on time and budget also picking up shots where we could help out the edit and production levels.
2016 - Emmy - Nomination
COMPANY: Lime Pictures PROGRAMME LENGTH: 30+ minutes GENRE: Teen Drama BROADCASTER: Disney SECTOR: Broadcast Television
VFX Artist working on a large volume of shots requiring matte paints, set extensions, 3D compositing, particle systems, wire removal, digital morphing techniques as well as wire removals, green screens and split screen techniques. Aired Internationally
FAQs
A VFX (Visual Effects) supervisor oversees the creation and implementation of visual effects in a film, television show, or other visual media project. They work closely with directors, producers, and other department heads to ensure that the visual effects align with the overall creative vision of the project. Their responsibilities include planning and budgeting for visual effects, managing VFX teams, supervising the VFX production process, and ensuring that the final result meets quality standards and deadlines.
I can handle the design and initial discussions around visual effects feesibility along with costs and any methodologies involved in the filming of these. VFX can be a useful way to save time and money in production also enhancing ideas, props, backgrounds as well as providing quick fixes and digital paintouts and as a VFX supervisor I can guide you throgh the process.
Flexability is a must, I am happy to provide cover from a single days cover through to taking on all aspects of the production from pre-production and conceptualising to the on-set supervision and post production. Projects can range from 10 second commercials or a single 'green screen' shoot, through to feature length shows with thousands of potentisl VFX shots.
On set, a VFX supervisor primarily oversees the following elements:
1. Integration of Practical and Digital Effects: Ensuring that practical effects (physical props, sets, etc.) are set up correctly to seamlessly integrate with digital effects during post-production.
2. Data Acquisition: Supervising the capture of necessary data for visual effects, such as reference photos, lighting information, and camera information.
3. Green Screen and Tracking: Ensuring proper setup and lighting for green screens or other background replacements, as well as overseeing tracking markers for camera and object tracking.
4. Stunts: Ensuring that any stunts or actions performed on set are done in a way that allows for the integration of visual effects where necessary.
5. Real-time Feedback: Providing real-time feedback to the director and other crew members regarding how certain shots will look once visual effects are added.
6. Coordination with Other Departments: Collaborating with departments such as camera, lighting, and art direction to ensure that all elements of the scene work together effectively for the final visual effect.
Sure, if you just want to hand over a package of shots I can handle this, I can work as a VFX artist myself or asseble a team; I have a lot of resouces I can call upon at short notice to tackle projects not matter the size.
Yep, I'm very comfortable with a package of shots and working on these as an artist myself taking established ideas or I can asseble a team or artists and co-ordinate these creating a reassuring workflow and quality of post produced shots. I often find myself receiving shots not originally down to be VFX but require some assistance in fixing errors or adding elemets that werre only devised in post production. Anything is possible.
Absolutley, theres no minimum amount of work you can send. I understand sometimes unplanned things can happen and you sometime do need to "fix it in post". Maybe not the ideal situation, but send it over and let me take a look you'd be amazed at what is possible sometimes, I have a lot of resources I can call upon to fix some pretty worring situations.
Again, this is flexible and as per needs but the usual standard data I collect would be slate numbers and board data along with camera details for all VFX shots. Reference balls, macbeth charts, HDRI (360 camera) LiDar scanning with mobile deceives for simple geography recording and light locations but really if you need anything in particualar I can be on set to record it.
It’s ideal to commission a VFX supervisor as early as possible in the pre-production phase of your project. This allows them to be involved in the planning and development stages, offering insights on how visual effects can be integrated seamlessly into the overall creative vision. Early involvement also gives the VFX supervisor time to assess the scope of the project, provide input on budgeting and scheduling, and establish workflows with other departments. This proactive approach helps ensure a smoother production process and a higher quality final result.
VFX Artist Series 1-4 Particle design & looks development, lighting & magic effects, particle simulation, rotoscoping, greenscreen, 2D/3D compositing, camera tracking, digital corrections, shot enhancements
Production Company: BBC Broadcast: CBBC / NETFLIX / ZDF
The Worst Witch
VFX On-Set Supervisor Series 2-4 Green screen shooting, shot continuity, shot design, motion control cameras, multi-pass in camera techniques, element shoots, SFX shoots, vfx compliant shots
Production Company: BBC / NETFLIX / ZDF Music: Three Chain Links - Heavy Traffic
The Evermoor Chronicles
VFX On-Set Supervisor
VFX looks development, shot design, filming techniques and briefing production
Production Company: Lime Pictures Broadcast on Disney Channel and Disney+
We Are Not Alone
VFX On-Set Supervisor & Artist
Particle design & looks development, particle simulation, rotoscoping, greenscreen, 2d & 3D compositing, camera tracking, digital paintouts and corrections, shot enhancements
Production Company: Big Talk Productions Broadcast: UKTV / DAVE
Close Window
Jerk Series 3
VFX Supervisor Series 3 Production Company: Rough-Cut TV
Broadcast: BBC 3
Coronation Street
VFX On-Set Supervisor for "Super Soap Week"
Supervising complex stunt driven scenes and SFX heavy scenes requiing VFX additions
To promote the clash between Craig Bellamy's old club Liverpool and Manchester City a short HD viral campaign was launched, the "I Give My All" short was screened in Manchester city centre along with other selected outdoor screens and webpages including "www.igivemyall.com". This was the third part in the line of the "Big Four" ad campaigns, which focuses on iconic club players who cross the boundaries between football on the pitch and culture.
Energy Bonds Explainer
Role: Compositor, Animator, Motion Graphics
Production Company: Loaf Creative
Script: Loaf Creative
Art Direction: Loaf Creative
Illustrations: Loaf Creative
Whole World In Your Hands
Role: Motion Graphics
Creative Agency: Love
Writer Art Director: Darren Hughes
Media Agency: TBWA Manchester
Production Company: The Neighbourhood
Director: Jon Humphreys
Creative Director: Darren Hughes
Editor Post-Production: The Neighbourhood
Audio Post Production: WEVIE
Creative Agency: Music
DoP: Colin O'Tool
Music: We Could Forever" Bonobo Published by Just Isn't Music (PRS) P Ninja Tune 2010
Location: MCFC Training ground, Carrington.
Wave Ignitus
Role: Compositor, Animator, Motion Graphics
Production Agency: Music
Light Graffiti: Michael Bosanko
Photography: Antony Crook
Music: Tim Sinclair
Manchester City FC & Paraguay International Roque Santa Cruz was first captured with stills by Michael Bosanko who created complex light graffiti around the player, then a series of live action shots captured as he demonstrated the boot in action.
Joseph Osant's French Dinners
Role: Motion Graphics & Animation
Creative Agency: RM Lightbox
Produced for the Depatment of Education
Secure Anchorage
Role: Motion graphics & Animation
Creative Agency: The Neighbourhood
Creative Director: Jon Humphries